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The Climb - This is a right of passage for all newcomers as well as young. It will separate those who are fit for the pack and those who are not. By doing this first step, you become closer to the gods as well as closer to glory and life everlasting. It is no easy task. For the initiate must climb the rocky cliff within the Singing Vale known to the pack as "Inlacha". If the initiate passes by climbing to the very top and grabbing the makeshift banner. They are accepted into the pack, and a grouped ceremony will ensue.

Pack Rituals + Traditions

Trial of Courage (must complete at least 7 adventure images while in the pack) - This is a rank-up trial that involves a more parkour situation. It involves more heights, but this time instead of climbing, there is jumping/running/and balance involved. Within the Singing Vale is a strip of various heightened towers of rock and foliage. A non-flying/but fast and very jump-oriented creature will be released, and the member must go after it. Once caught the member must bring the creature back alive. Upon completion, the member shall be ranked to acrobat.
Initiate Ceremony - In a weeks time after passing the trial, a feast will held at the top of Inlacha for all those that pass the test. 
Following the feast, the initiates get granted their starting rank of member.
Trial of Rank
(you may only pick one per Ketucari)
Blacksmith - Must collect at least 20 pieces of copper, 10 pieces of iron while within the pack
Warden - Must complete at least 30 battles while within the pack
Hunter - Must kill at least 20 medium or larger animals, and 10 small animals while within the pack
Shaman - Must collect at least 20 herbs, and create 10 useful potions while within the pack
Trainer - Must accompany other Ketu's in Roukar on at least 20 adventures while within the pack
Devotion of the Shadows (Darhaskos worship event) - Every month under a new moon the pack participates in a bit of a game. A game of stealth to honor the God Darhaskos, and to show appreciation to his great power/skill. In this game, the whole pack goes into hiding while the Matriarch hunts each of her members down. Much like hide-and-seek but with more seriousness. A Roukar member who is seen or startled from hiding will have to spend a day away from the pack. To flush out any misfortune that may plague the pack into losing a form of worldly luck. Such as failing a hunting party, being caught by a Guardian, etc. Once they finish their day alone, they are allowed back to the pack. But not without getting a fully covered bath of mud. As if to conceal their identity from remaining bad juju that may latch onto them now that they are cleansed from the punishment.
Devotion of Life (Saoires worship event) - In this expression of love and appreciation of the goddess Saoires; the pack fasts for one day, and decorates each-other with flowers and other beautifications such as hides, furs, etc. (to signify a oneness with all forms of life) Then echo through the lands with song. The one day the Roukar make their presence known.
More rituals and traditions to come....
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